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From Wikipedia, the free encyclopedia
Nightfall® brings 350 new player skills to the game, including brand new skills for the six core professions (Warrior, Monk, Ranger, Elementalist, Mesmer, and Necromancer) and the Guild Wars Factions® professions (Assassin and Ritualist).
Guild Wars Prophecies | |
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Developer(s) | ArenaNet |
Publisher(s) | NCsoft |
Designer(s) | Mike O'Brien |
Series | Guild Wars series |
Platform(s) | Windows |
Releasedate(s) | April 28, 2005 |
Genre(s) | Action RPG |
Mode(s) | Multiplayer |
Rating(s) | ESRB: T OFLC:MA15+ PEGI: 12+ |
Media | CD (2) or Download(purchase of CD key online) |
System requirements | IntelPentium III 800 MHz CPU, 256MB RAM, 2GB Hard disk space, 32MBRadeon 8500 or GeForce 3 Series GPU, internet connection, Windows98/ME/2000/XP |
Guild Wars Prophecies (April 2005), officiallyknown as simply Guild Wars, is the firstcampaign of the Guild Wars seriesof Action RPGs, developed by theSeattle-based ArenaNet game developer studio, a subsidiaryof South Korean gamepublisher NCsoft.Prophecies introduced players to the world of GuildWars, known as Tyria, and premiered several elementsthat are now known as core components of the GuildWars games.
Like all Guild Wars campaigns, Propheciescontains a co-operative role-playing portion and a competitive Player versus Player (PvP) portion.Co-operative characters may be used in the competitive portion, ornew PvP-specific characters may be created at maximum level and allskills unlocked to the accounts.
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Gameplay
Professions
Guild Wars Prophecies introduced the six coreprofessions of the game. These are:
- Warrior
- A melee weapon-wielding character with a high armor levelspecializing in melee attacks. Unlike many MMOs where melee classesare often used as 'tanks', the Warrior's specialty is offense, dueto their primary attribute increasing the effectiveness of theirattacks, with well-designed builds giving them the highest overallDPS in the game. Their energy management relies on 'adrenal skills'which are skills that are charged up by attacking foes, rather thanrequiring energy to use. [1]
- Ranger
- A bow-wielding character of high resilience specializing inranged attacks, utility, and disruption. Also able to beaccompanied by a pet.
- Monk
- A spellcasting profession specializing in defensive and healingarts. A key element to the monk lies in their Protection Prayersline, which eliminates the need for a typical MMO 'tank.' Thisallows high damage classes such as the Warrior and Dervish toproperly unleash their full potential while they are backed by suchMonks. They can also call down damage with smiting skills. [1]
- Elementalist
- A spellcasting profession specializing in the four elements(Air, Earth, Fire, Water). Depending on the specialization andchoosing of a particular element, this class may be offensive,defensive, or a combination of both.
- Necromancer
- A spellcasting profession specializing in corpse exploitation,hexes, life stealing, and summoning undead minions.
- Mesmer
- A spellcasting profession specializing in energy manipulation,illusion and trickery to punish adversaries for performing (or insome cases not performing) certain actions.
All four of the campaign-specific non-core professions (Ritualist, Assassin, Paragon, and Dervish) can travel to Tyriavia their port city, however these professions cannot be created inTyria.
Co-operative missions
The main component of the co-operative story inProphecies is told through a sequence of 25 storylinemissions. Each mission consists of certain objectives that have tobe fulfilled by a team of four to eight player characters andplayer-managed NPCs. The missions take place in avariety of settings: from the desolation of burned Ascalonto the snowy peaks of the Shiverpeak Mountains, the landsof Kryta, plagued by undead, the lush forests of theMaguuma Jungle, the unforgiving Crystal Desert,and finally the hellish Ring of Fire islands. See the plot below.
Playerversus Player
Prophecies introduced the core competitive modes ofGuild Wars: the Random Arenas with randomlyassigned teams, the Team Arenas for four-on-four teamcombat, a global continuously running tournament arena for teams of8 called Heroes' Ascent, and the ranked strategicGuild Battles mode. Initially the arenas were situated inthe co-operative world, but they were subsequently removed to theseparate Battle Isles designed solely for PvP combat,which is accessible from every campaign in the Guild Warssequence. See Guild Wars for more information onthese forms of PvP.
Story
Playercharacters begin the game in the fictional idyllic kingdom ofAscalon, which serves as the tutorial content for newcharacters. The setting is friendly, with few aggressive monstersand a number of easily completed quests. New characters areintroduced to the main protagonists of the multi-campaign GuildWars story: the monk Mhenlo, the warrior Devona, the mageCynn, the ranger Aidan, and the necromancer Eve. Player charactersalso interact with Prince Rurik (voiced by Robin AtkinDownes), the heir apparent of the kingdom. After completing anumber of initial quests and selecting a primary and a secondary profession, thecharacter is then inducted into the Ascalon Vanguard, anelite force led by the prince himself who are fighting the armiesof the Charr beasts who are planning an invasion of Ascalon. Duringthe final quest in this tutorial world, the Charr complete a ritualto unleash a rain of fire and stone upon the world, breachingAscalon's defensive Great Wall, and reducing most of itscities to ruins. This in-game event, referred to as theSearing, transports the characters into a post-apocalypticworld of constant strife, with no way of returning to thepre-Searing areas. The mechanic employed in the Searing is oftencited by ArenaNet as a primary benefit of the instanced design ofGuild Wars, which allows world-changing and time-advancingstories to be told individually to player characters instead ofrequiring the game-world to be static and timeless.
In the post-Searing world, the initial portion of thenon-tutorial plot sees the protagonists and player characters tryto recover their footing against the Charr in the ruined kingdom ofAscalon. In a climactic event, Prince Rurik realizes the battle islost, and beseeches the king to give the kingdom up and escapealive to the neighboring human kingdom of Kryta. Thestalwart King Adelbern—his father—sees no merit in Rurik's plea,and banishes the prince for daring to suggest abandoning hiscountry. A few refugees, including the protagonists and playercharacters, follow the now-exiled Rurik to Kryta; during the trip,Rurik is trapped and slain by the Stone Summit dwarves, axenophobic faction who seek to control the passes through theShiverpeak Mountains and are waging war against the otherhuman-allied Deldrimor Dwarves.
The protagonists arrive in Kryta leaderless and attempt to setup a refugee settlement. Soon, they become involved in the warbrimming between the White Mantle who govern Kryta and anarmy of undead who are laying waste to the Krytan countryside.During a sequence of missions, the players help the Mantle holdback the undead, for which they are rewarded by being allowed toparticipate in a Choosing ceremony. During the ceremony,it is revealed that the Mantle are actually murderers who worshipobscure evil beings known as the Mursaat and use the soulsof the slain Chosen villagers to power arcane magicaldevices. The protagonists quickly decide to put an end to theMantle. This plot twist also introduces the leader of the undeadand the main antagonist of the story, the Lich Lord, whoin life was the vizier Khilbron of the destroyed divine kingdom ofOrr. Unbeknowst to the protagonists, Khilbron is enactingan ancient prophecy, the Flameseeker Prophecy (from whichthe campaign derives its name), wherein the prophesied one obtainscontrol of a race of demonic beings called the titans andbecomes the ruler of Tyria. He is stymied by the Mursaat, who havesealed the portal between the titans and Tyria located in thevolcano in the Ring of Fire islands. As both the playersand Khilbron find themselves opposing the Mantle and theiroverlords, Khilbron appears to the players in a human form andconspires to use them as his pawns against the Mantle and theMursaat.
The first step of Khilbron's plan involves the playersjourneying to the Crystal Desert to partake in the ritualof Ascension (as foretold in the prophecy). Ascensionconsists of a sequence of missions with various victory conditionsthat simulate the player versus player mode of theGuild Wars game, with NPCs instead of other players. Onemission, for instance, requires the players to annihilate a numberof other 'teams' of NPCs in a simulation of deathmatch; another has them hold an altaragainst a siege, which is one of the victory conditions in theHall of Heroes PvP game. The final ascension missionrequires the player character to defeat its exact double, forcingplayers to choose their skills wisely and be mindful of theircounter skills. These ascension missions are an obvious tutorialfor the competitive Tomb of the Primeval Kings(renamed to'Heroes' Ascent' after Guild Wars Factions release) arena, whichinitially was accessible immediately after ascending. (This arenawas later moved off the continent of Tyria in a prelude to theFactions release thatconsolidated all core PvP arenas in a separate location called theBattle Isles.)
After ascension, the players have an audience with the ancientdragon Glint, the author of the Flameseeker Prophecy. She aids themin a sequence of missions against the Mantle and the Mursaat,leading eventually to the volcano where the titans are sealed.Still beguiled by Khilbron, the players storm the Mursaatstronghold built around the volcano and release the seals on thedoor to the titans. Khilbron then reveals himself as the evilLich Lord, takes command of the titans, and proceeds toattack the Tyrian capital cities. The players must defeat him inthe final mission of the campaign before his titan armysucceeds.
Sorrow's Furnace
Released half a year after the campaign, the free Sorrow'sFurnace expansion returned players to the Shiverpeakmountains, specifically to the caverns underneath it. There, theyparticipate in a sequence of quests with the final goal ofdefeating the Iron forgeman, an immense automaton used bythe Stone Summit dwarves to drive their war effort. Sorrow'sFurnace introduced 'unique items' to Guild Wars: these areitems of set stats dropped by bosses. This model was repeated andexpanded in the following Factions, Nightfall and Eye of theNorth releases.
Gods' Realms
Prophecies also introduced two high-end dungeons thathave been present in every subsequent Guild Wars release:the Fissure of Woe and the Underworld. Theseareas are accessible by the avatars of the in-game gods (for asmall fee), and contains some of the most prestigious weapons andarmor in the game series. It is, therefore, one of the mostintensively farmedareas of the game.
Criticalresponse
Guild Wars Prophecies has been well received by criticsand players alike, especially for its attractive character designs.In 2005, it won several prestigious awards including IGN's Best PC RPG[2] and GameSpy's MMORPG of theYear[3] awards.In 2006 Computer Games Magazine listedProphecies as #4 in their Best Game collection,giving it in addition the Best MMO Debut and BestTechnology awards. Guild Wars has been listed inevery major Editors' Choice category in both print andonline publications. As of August 2007; Prophecies and thetwo subsequent campaigns Guild Wars Factions and GuildWars Nightfall have together sold more than 5 millioncopies.[4] Whilethe lack of active subscriptions renders an exact comparisonimpossible, these new sale numbers would put the GuildWars series as the most popular MMORPG following the removalof World ofWarcraft from Chinese servers[5].
Published criticism of Prophecies has centered aroundthe following key elements. First, that the number and placement ofcreatures encountered in the PvE world can be overwhelming,especially since the party size and number of skills are bothlimited to eight.[6]There is also a related problem of repetitiveness, as noted by IGN:'As fun as combat is, and as pretty as it looks, plowing your waythrough low-level mobs can and will get tiresome, since they don'tgive much (if any) experience points and will be dropping itemsthat are virtually useless to you.'[6]This problem is lessened however by the fact that a player canfreely and instantly teleport into any cities in the game theircharacter has previously visited.
Secondly, several reviews (such as IGN's) have cited the lack ofa sophisticated in-game trading system such as auction houses asexist in other MMORPGs, so the only way for players to sell itemsis to advertise on a trade channel that is shared by all players inthe same map but may be muted by individual players. (This issuehas been addressed to some extent with the recent addition of anin-game trading interface). IGN's review comments, additionally,that itemization in the game lacks variety because the only way todistinguish suits of armor is by dying them different colors.[6]
Thirdly, both players and published reviews have commented onthe unnatural coupling of cooperative and competitive matches,which require very different playing styles. At the game's release,PvP focused players were required to 'unlock' their skills anditems by playing through the cooperative game, even though a PvPplayer may have no interest in cooperative gaming. This issue,however, has been addressed by ArenaNet, firstly by introducingBalthazar Faction in June 2005 which enabled unlocking throughplaying PvP[7]and further in August2006 by making skill unlocks for the individual professions ofthe Prophecies campaign available in the game's online store.Unlocks for the professions of the Factions and Nightfall campaignsare also now available.
Editions
In addition to the standard edition, there are many othereditions of Guild Wars Prophecies available on the market.All of them contain the basic Account Creation Code and ManuscriptBook, as well as other added features listed below,
- Pre-order Edition
- The Pre-orderedition was a disc available for purchase as a stand alone shortduration access, or obtained by pre-ordering the full version ofthe game. The key allowed the player to access the Guild Wars betatesting. Added to a full account the key gives the playeraccess to a unique weapon or offhand customized for theiraccount.
- Collector's Edition
- The Collector's Edition was available for purchase at the gamesofficial release. The Collector's Edition comes with a Guild Warsbranded Logitech headset, a free 3-month trial for Teamspeak's 'SpeakEasy' service, thesoundtrack by JeremySoule on an audio CD, TheArt of Guild Wars Book 1 and Divine Aura, a glowing lightaround the hands of a character when they use an emote.
- Special Edition
- The Special Edition contains a (PvP) Skill Pack code whichallows 7 regular skills, 1 elite skill, and 2 runes to be unlockedfor the account from a Priest of Balthazar. The Special Editionalso contains a special music-code to access in-game music fromDirectSong.com, the Official Guild Wars Soundtrack CD, The Artof Guild Wars Book 2 and a map of Tyria.
- Game of the Year Edition
- The Game of the Year Edition contains the full version of GuildWars Prophecies, and was released one year after the game's initialrelease. It contains an access key which unlocks seven exclusiveweapons and accessories, each geared towards one of the six coreprofessions. Each weapon has maximum damage stats according to itstype, and each character created can get a customized copy of theweapons. This version was released as the One MillionEdition in Europe and is also available as an upgrade to anyearlier Prophecies editions via the online store.
- PvP Edition
- This edition of Guild Wars is available for the three releasedcampaigns, and is only available from the online store. Thisversion has all of the skills and professions available in therespective version unlocked, but does not allow the player accessto the PvE campaign and areas. The edition may be purchased as astand-alone game, or may be added to an existing account. (Skillsmay be used by heroes.)
Serial Key Finder
- Guild Wars Platinum Edition
- Guild Wars Platinum Edition is a bundle containing both theProphecies campaign and the Eye of theNorth expansion. It was released with Eye of theNorth on August 31, 2007.
Many of the earlier editions are marketed simply as GuildWars, which is how Guild Wars Prophecies wasinitially known.
References
- ^ abftp://ftp.guildwars.com/downloads/gwp-manual.pdf
- ^'The Best of 2005'. RPG. IGN. December 2005. http://bestof.ign.com/2005/pc/7.html
. Retrieved2006-08-24 . - ^'2005 Game of the Year'.GameSpy
. http://goty.gamespy.com/2005/pc/index14.html . Retrieved2006-08-24. - ^'Guild Wars hits 3 millionmark'. GameSpot
. http://www.gamespot.com/news/6163168.html . Retrieved2006-12-28. - ^'World of Warcraft getsNon-approval Notice'. Reuters. http://www.reuters.com/article/companyNewsAndPR/idUSN0245010720091102. Retrieved2009-11-02.
- ^ abcTom McNamara (2005-05-11). 'Guild Wars'. IGN. http://pc.ign.com/articles/612/612079p1.html. Retrieved2006-08-10.
- ^
ArenaNet (2005-06-30). 'Game Update Notes Archive:June 2005'. NCsoft . http://www.guildwars.com/support/gameupdates/updatearchive-2005-06.php.
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